Home to reviews of The Simpsons Shorts. New reviews on Tuesdays and YouTube videos I upload every Friday. Geeks and Jocks Podcast on Anchor at https://anchor.fm/ryan-sullivan1gaj
Friday, April 15, 2022
Thursday, October 7, 2021
PS3/Vita Payment
I see a lot of complaining right now on this. A little shortsighted given it is three weeks away from the intended date, but not anything out of the ordinary. Sony is winding down on their PlayStation Store for PlayStation 3 and Vita. They will be open until whenever they deem is necessary to shut it down. By when, I don't know. They are looking at October 27th as the day they don't accept credit cards, debit cards, and PayPal payments.
This isn't new by any stretch of the imagination. Ending certain form of payments started with stuff such as the Wii, Nintendo DS, and PSP. To expect console storefronts to function forever is impossible. The PC, I can't comment. Yet, I see this uproar. I wouldn't be surprised if it's people that want to make the PlayStation brand look awful. Nintendo and Microsoft are going to do the same thing. Whenever the 360 finishes up in terms of its online, there will be upset people. Credit and debit cards won't be usable on the 3DS and Wii U after mid January 2022 in Japan. Anywhere, I don't know. And those systems had decent lifespans, but not as long as PS3.
Certainly, the announcement of the store shutdowns earlier in the year have people on edge despite the decision to keep the PS3 and Vita ones open. There are parts of the world where a credit card is necessary when it regards to buying specific games with specific ratings according to a GameSpot article. These console manufacturers can't risk their old infrastructures taking hits if they were to be hacked. There are also computer games that no longer have multiplayer due to their infrastructures.
PlayStation 3 and Xbox 360 have a lot of digital games that will be lost unless there is someone that dedicated to preserving them. I hope someone has done that for the Wii, DS, and PSP, too. Because once PS4 and Xbox One are finished them along with the Wii U and handhelds are going to need major preservation immediately. We're talking thousands of titles digitally that could be lost. My ending point is to not make Sony out as the only bad guy. A lot has to be done to make sure a number of games can be played. Doesn't matter if the game is good or bad, having access to the full library is what will be important for the future.
Monday, October 4, 2021
Revitalizing PlayStation 3
Wednesday, September 1, 2021
No More PlayStation Movies
Monday, April 12, 2021
The Last of Us Remake= Bad Idea
There is some fun with The Last of Us. But compared to most people, I do see it as a bit overrated. It took about five years for me to really warm up to it. Great game, but not one I'd put in the best games ever category. Same with the sequel. Word on the street now is that Sony is doing a remake of it and it's bothered a number of smaller developers that they own. It also came about as a new sequel to Days Gone got rejected.
Judging by places like IGN and TheVerge, something is brewing inside Sony. The way I look at it, this is a very bad idea. We're talking a game that turns eight in June. With The Last of Us, it was a reason to still stick with the PlayStation 3. It was a showpiece for a late release. Hardware pushing that could have been a very early PS4 game. Different approach to gameplay compared to Uncharted. Fantastic audio direction. The PS4 got a remaster a year after its debut. What else can you do with this game?
Honestly, there are a lot of PlayStation games from Sony that deserve a remake a lot more than The Last of Us. How about a Syphon Filter remake? Or something like Jet Moto, Legend of Dragoon? This is a problem across all companies to make games that could potentially be franchises. Sony downsized on several Japanese studios recently, so that might make things a bit more difficult. I see people complain about stuff Sony Japan Studio made and not continue on. Maybe if some of them bought more of Ape Escape and other titles, they wouldn't be in this situation. Same with many developers.
The only thing I could see improved with The Last of Us is the graphics and that's it. Supposedly, there might be one or two additional stuff that could be done with the game, but who knows. I don't know where this will go. It's one thing to re-release a game for a new generation (Switch Online, Doom, Resident Evil), but a full blown remake? This will do well, but at what cost? I've enjoyed Naughty Dog's output since 1996, but resources could have been put into a new IP or another developer.
Thursday, December 31, 2020
Halo 360 Services Shut Down Preparation
Saturday, June 20, 2020
The Last of Us Part II Initial Thoughts
The plot is very interesting and it centers around Ellie, who was the basis for the original game's story. Without spoiling, it is a revenge type of game, going after people. Some surprises will come, which isn't hugely stunning, but some might find the opposite. Much like the first one pushing the PS3 to its limits, this might be the best graphical game for PS4. So much detail in the environments. The amount of lighting put into it. The character modeling. When you look at the leap to this generation, it's not huge, but when using the right tools, it can be.
Gustavo Santaolalla returned to do the music. It sticks out, particularly with the guitar based material and other weird instruments utilized. As far as gameplay goes, it's not award winning, but you do a bit more in your first couple hours compared to the first. Lots of exploration. Controls are very much similar. The crafting aspect returns. There is enough to make it differentiate but still be similar to where it won't turn off customers and fans.
It's not a guns blazing type of game, so keep that in mind. But you will be doing some gunplay at points or running than fighting. There aren't any complaints I have so far. Maybe a cheap spot or two in certain areas, but from what I've played, it's good. Definitely worth a purchase. I would like to do another blog with my final thoughts on it after completing it. Keep an eye out for that in the future. But this is one of the last major releases from Sony before the PS5 debuts this fall.
Thursday, April 2, 2020
Sony Interactive Delay
There have been a few movies that they have decided to push back. Peter Rabbit 2 won't be until January of next year. Morbius next March. Also next March will be the new Ghostbusters film, Afterlife. It is disappointing for fans who probably wanted a real sequel after 30 years. With the virus putting everything on hold, maybe this might help. It's not like the summer of 1984 where the original was something very fresh and making everyone go bananas for it. This has a better chance of doing well and without feeling like it has stiff competition. Sony could have 2021 in the bag for a short while.
One of the hyped games for this year was The Last of Us Part II. Sony has plans for several other games as well, but Naughty Dog's survival adventure was high on the list. With it being delayed indefinitely, it's hard to know when it could come out. The original debuted on PS3 in June of 2013, roughly five months before PS4 debuted and just over a year before the remaster. And this sequel was delayed from its February release to a month from now. They want people to buy the copies in stores and the pandemic doesn't help them out. You have to hope that they can have something ready by September if things were to be calm and back to normal. If not, it could hurt sales a little bit, but I have a feeling we're going to see Part II on PS5.
Sony's not taking huge risks. Hopefully it rebounds them for a strong year in 2021.
Wednesday, November 21, 2018
Thursday, September 20, 2018
PlayStation Mini?
Sony knows the nostalgia fad is a huge deal now and is attempting their own take of it with their very first system, which will turn 24 in December. Speaking of which, it is set to come out on the third of that month(it's debut in Japan back in 1994) for a hundred dollars. Set with two controllers and 20 games, it is an opportunity and a risk they are willing to take. As far as 3D gaming goes, this particular generation is not easy for many to get back into primarily on graphics and maybe controls that weren't top notch.
The very few titles that got mentioned include Final Fantasy VII and Tekken 3, huge sellers for their time. I'm sure the rest will be announced sometime the end of this month or early October. They got some good choices right now, but how the rest pans out is up to them. It's a nice way to celebrate a phenomenal system that had a nice library.
This is a big chance. I do believe this will perform very well and keep the fad going for a while. It's always nice when there's some good competition, even with these Minis.
Here is stuff The Verge said about it.
https://www.theverge.com/2018/9/19/17877890/sony-playstation-classic-console-20-games-release-date-pricing
Tuesday, August 7, 2018
Thought on Game Sizes
From the 70s, a lot of video games didn't hold much data. It was kilobytes, something that would continue on into the 90s where Genesis and Super NES games were still small. A little bigger but still in the kilo section. As file sizes got bigger, cartridges got more expensive, hence the 70 to 90 dollar games back in the early to mid 90s. Even with CD's, a lot of them had multiple discs as companies were trying to find ways to utilize the medium. Until the Saturn and PlayStation came, it was a mixed result.
With technology, it's obvious stuff gets bigger and bigger. A CD size was not enough by 2000 and the DVD started becoming the norm following the PlayStation 2 and Xbox in 2000 and 01 respectively. This is where instead of megabytes, we saw gigabytes. And that number has gotten higher with each new generation since to where the games now need download time. Personally, I don't see this going down anytime soon. It might get to the point where 200 gigabyte games might be the norm.
Computers suffer from the same thing, though it's mainly digital and the emphasis on using something like Steam or GOG. Discs are an afterthought, unfortunately. Stuff is not compressed and while that might be nice, it's not nice on people who may not have enough storage to do another download. PlayStation and Xbox have been able to compensate with very good storage size for the average person. Something like the Switch suffers from not having a huge storage size and the focus is getting SD cards if you are set on playing non-Nintendo games, which even something like Zelda takes up a good chunk of space.
It's following the same route as upgrading technology, though the leap in sizes will be much bigger. We just have to grin and bear it. Nothing is going to change, and we have to live through this for a very long time. Future generations will have it much worse long after we are gone from this planet.
Tuesday, December 12, 2017
Investing in Last Generation Consoles
Personally, I would get into it now. There are a lot of titles that you can find for relatively low prices, especially for some of the base games. One of these examples is Grand Theft Auto IV. Not every store will be like this, but I saw it at GameStop for practically nothing. You can find a lot for PS3 and 360 for 20 dollars and under. There are exceptions like Ghostbusters from Atari and even kids games like Toy Story 3. For the most part however, the local stores and some GameStops should be fair enough with these two systems, both hardware and software.
What about Nintendo systems? To be honest, it's hard to discuss this company. The systems they have are the hardest to deal with due to expensive prices. No average person is going to waste 60 dollars on an N64 Mario Kart or a GameCube Smash Bros. Melee. For the Wii, it might be an exception for now. If you're dead set on getting that system, invest now on those games that are coveted. Odds are most of the shovelware and certain ports will stay very low, while something like a Zack and Wiki or Metroid Prime Trilogy will get higher prices. I wish I would recommend getting the system purely on the Virtual Console and its physical library, but with Nintendo shutting down the ability to add Wii Points in March, I can't put it high on the must buy list.
With handhelds, it shouldn't be too bad. The problem is finding all sorts of licensed junk. That is one of my gripes with the Game Boy Advance. It seemed like the later half of its life was littered with just about every Disney, Nickelodeon, and Cartoon Network show getting a game adaptation if it weren't a 16-bit port. The DS still has that problem, but there's still a rich library that you can have. Outside of some Nintendo games, it shouldn't be cost prohibitive. Try finding them at the local used stores. Finding them in the cases is critical.
In regards to the PSP, it's going to be very tough. Despite 70 million in hardware sold, it's library had a tough time finding audiences. Your best bet is seeing if the local used stores have them. Even then, it could be slim pickings with some baseball titles, a Syphon Filter game, and maybe some UMD movies typically seen in a small section. I'm not sure if price will be a huge problem as much as finding any games. You can still download some games, but not on a PSP. More so with a Vita or maybe PS3 if you can find anything or if they are compatible such as PS1 Classics.
Thursday, November 2, 2017
The Last of Us Part II Trailer Impression
The video, which has been seen currently with 2.6 million views, shows what looks to be Ellie being dragged by two people. They put a noose around her neck and one of them almost has a knife touch her stomach. Another one appears, bringing another woman and holding her arms, with the other bad guy helping him. The knife wielder asks a question only to be spit on. She has her henchmen break the woman's arms with a hammer. Things get hectic as one of the henchmen gets an arrow to the head and the woman fights back and kills the other one with the hammer.
The knife wielder pulls out a gun and fires wherever the arrow shooter is. She looks to shoot the woman, but Ellie tries strangling her with her legs and altering her from firing the gun. The two get the last laugh as the woman kills the knife wielder with the hammer in her head. Unfortunately, Ellie has nothing to stand on and looks to be on the way to dying by hanging. A guy, the arrow shooter, comes into the picture and asked by the broken armed woman to cut the rope. He is reluctant, but does what he's asked. With saving Ellie, the three face off against what looks to be clickers and cutting to the title before anything happens.
As far as how it looks, I am very impressed. The new generation is not a huge leap in graphics, which is easy to notice. To me, it's the little details that help some games stand out. However, that really depends on the title. Something like a South Park or Sonic Mania may look great (which they do), but they don't exactly push hardware to their limits. I get that feeling that I am looking at a live action version of Ellie. Obviously, Ashley Johnson was motion captured as her character, but it looks so real, especially considering last year's trailer. Even the other characters and some of the other stuff like trees and weather effects are jaw dropping. Keep in mind, however, this is still a trailer of a game with no release date yet. Things can change over time with the game engine.
Some websites have put a bit of criticism on the use of violence in the trailer. Honestly, I didn't see anything too cringe worthy, and I say that as someone who doesn't watch slasher flicks or any disturbing R rated material. I've played Grand Theft Auto V and it's torture mission, and I would say that was more uncomfortable. Television gets away with a lot more. You consider stuff like most crime shows since the 90s. Even stuff from non-serious and/or non crime shows have material that you wouldn't think otherwise. Name any South Park episode, Walking Dead, etc... Still, I can see where it is warranted. The part with the knife wielder getting the hammer to her head might be a little too much. Same thing with the hammer breaking the woman's arm. I don't think it will bother anyone for months on end.
A problem with gaming is that it is looked at differently. We are still in that part of an era where adults still think it is for little kids. On the other side, some may not want it to be Hollywood and have some of the same tendencies that impressing people with violence. With The Last of Us Part II, I think this will be ignored. It is going to be high on most people's lists of titles that they want. There isn't much controversy on this game at the moment. Excitement will build around gamers as they get another adventure with both Joel and Ellie.
In the end, it's just another way to show people that it is on the way. Whenever it does, it will be a hit as long as it doesn't release too late on PlayStation 4.
Tuesday, February 21, 2017
Retroblox: A Potential Future?
The Retroblox is a new type of system that has an approach similar to a Pioneer LaserActive. For those that never heard of the LaserActive, (I never owned one but I have seen some videos on it.) it was released in the fall of 1993 and was very expensive. Putting tax into the equation, it was over a thousand dollars. Outside of the utilization of LaserDiscs, it also ran some PACS that could be bought. That was the way to play Sega Genesis/Mega Drive, Sega CD/Mega CD, an PC Engine/TurboGrafx-16 cards and CDs depending on the region of the PAC. That is what the Retroblox is looking to be like.
The systems that the Retroblox is going after are some run of the mill systems, but they are also taking a big risk on some other systems. Looking at their website, obvious ones include the NES, SNES, and Sega Genesis. The support does not mean just U.S. only. European and Japanese Mega Drive is also present along with the Super Famicom. There is actual support for the Sega 32x, a failed add-on from 1994. The Sega Master System can also be supported, but it's through the Power Base Converter, a peripheral for the Genesis back in 1989. The website says there will be other systems after launch, and the odds of other systems showing up is there.
However, there are plenty of new systems to look out for. One of the most surprising is the Atari 2600, and that will be the thing with Retroblox. They are going to take a chance and give Atari a bit of love. There is a mention of the 7800 which as of February 2017 has not been confirmed yet, but could potentially be out there at launch on Kickstarter. Another system is the Turbografx-16, known in Japan as the PC-Engine. They are going all out on NEC's 16-bit wonder, going with every media format from both regions, which includes the SuperGrafx. It does lead to the big thing that could change gaming with multi-systems, which is CD systems.
It's going to do NEC's CD add-on, which includes both regions of the Turbografx and PC-Engine. They will also have the Super CD-ROM and Arcade CD-ROM working on the Retroblox. That's not the only CD system, though. The last few included are the Sega CD/Mega CD and the original PlayStation. Both are going to have all regions of their regions, as well the 32x CD games for Sega's add-ons. What is supported is really important, especially for anyone who may not have played a Turbografx or Sega CD considering how much they sold in the 90s.
How they are doing this is basic. The base system is going to be similar to a LaserActive and Sega CD. Each system has a module. Taking the module, it is placed into the base unit, and there you go. You can play whatever system's games that you've put in. The CD optical drive is part of the base unit, so there is no worrying about buying individual ones for the CD systems. As I mentioned, this is going to be a huge risk. Nobody's ever done this sort of thing, and it seems like the sort of project that would work the kinks out as time goes on if it does well.
As far as other systems that are not mentioned, they do mention that they could support more consoles later on. They addressed the Nintendo 64, which they are not doing because Nintendo putting out patents on it. It would be intriguing to see if they go after other Atari systems, handhelds, and many others. Game Boy can be used, but on the Super Game Boy peripheral for the SNES. They mention that the Game Boy games will not be backed up when using the Super Game Boy. One would hope that they make modules for not just the Game Boy line, but the Game Gear as well. There's also the obscure systems like a 3DO and Atari Jaguar, or something along the lines of a ColocoVision and Intellvision.
So what is Retroblox's goal? They are using something called hybrid emulation and trying to get as accurate as possible to every game that is being used in their modules. It is explained in detail on their website. Not every game is supported. They addressed the light gun issue, which is obvious. The LCD TV's render a game like Duck Hunt useless. What is mentioned is that they are going to tackle the issue. They are also trying to combat piracy by not allowing SD cards with an entire system's library on it. Backing up the games that people own is something that is allowed, but the main goal is towards the people that own the cartridges and CDs of the systems that are put on the modules.
Another thing that hasn't been done is selling games digitally. These guys expect companies that own rights to original content to play by the rules and not go the hacking route. What I mean by hacking is is putting a character from one series into another one, such as Mega Man being in a game like Contra. With the way they are presenting it, Retroblox is looking to be a very cautious company while taking big chances on their multi-system release. They have done demonstrations and are going to continue doing so until they start doing their Kickstarter campaign in April. They will also mention a price for the system before the campaign, which they are making several bundles.
Rambling aside, my thoughts are that this seems like a cool idea. The ability to play CD games is a huge plus, especially for anyone who wants a Sega CD or Turbografx CD. Retroblox is putting an effort to avoid the usual problems associated with multi-systems. Playing with imports, while not the first, it's still a nice incentive. Not much else bugs me at the moment other than wondering what other systems they might go after following the launch, and figuring out how many of the CD games will work. Personally, I hope they look to some of the pre-NES stuff like ColecoVision and also look at obscure stuff like a 3DO.
In conclusion, I hope they stay on track to make something that pleases a lot of people. If it catches on, this could be the future and a lot of systems, popular or unpopular, will get attention from people that really want to play the libraries if they get modules. Good luck to Retroblox.
Retroblox's website is http://retroblox.com/. They have a news section with only a few articles at the time of this blog, explaining their intentions and what people should know regarding the multi-system. There is a forum via their community section where topics can be created and discussed.
Geeks and Jocks: Bonus Episode 7
Bonus episode https://podcasters.spotify.com/pod/show/ryan-sullivan1gaj/episodes/Bonus-Episode-7-e27h1a2
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Bonus episode https://podcasters.spotify.com/pod/show/ryan-sullivan1gaj/episodes/Bonus-Episode-7-e27h1a2
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