Rolls right off the tongue. Anyway, backwards compatibility goes all the way back to the 80s. Atari allowed their 7800 system to play 2600 games directly in 1986. Sega allowed Genesis games to work in 32x systems in 1994 (Virtua Racing on Genesis will not work). Since the late 90s, the main three competitors have had compatibility in some form on some of their systems.
My first experience was via Game Boy Color and then Game Boy Advance because they could play previous system titles of Game Boy for the former and that and the Color for the latter. I don't have a huge issue with it. If they allow it, that's okay. I may not gravitate towards the feature, but if it helps at least with cartridge systems, I'm not going to say no. But I would be hesitant with CD systems. The best I experienced was with PS2 and Wii with their previous generation systems (PS1, though flaky with a select handful of games, and GameCube). Since those systems, it hasn't been for the good.
People boast about Xbox and their backwards compatibility. It was putrid on 360 and I've heard good things about how Xbox One does things. But the problem is the support. Less than half of the Xbox library made it to 360, and even a number of the ones supported have issues. Xbox One might allow hundreds of 360 games, but what about titles that you are unable to get supported? This need to act superior is mind boggling stupid. It's nice, but not an end all, be all thing like in generations past.
People also want Sony to have backwards compatibility for every home console PlayStation dating back to the original for PS5. That's not going to happen. I could see PS4 to a point. But the PS1 and PS2 are ancient. Not every game gets good treatment through emulation. Certain games get ignored entirely. Even PS3 had issues running a number of PS1 games. It's like the PC. There is a difficulty in getting DOS games to work on modern systems. DOSBox may work on most, but not everything gets patched to work. Same with Windows 95, 98, 2000. An upside is thousands of games at your fingertips. But it's complicated if you can't get a few to work. And tons of games fall into a limbo of problems. There is reason to have a modern computer, but finding a hard to find older computer.
In the end, I'm not against backwards compatibility, but it's not my number one priority. If it's good, so be it. If it doesn't work, I'd be disappointed, but not bummed out like some people. I just wish that kind of attention went into getting games to work well on obscure stuff like Sega CD and 3DO.
Home to reviews of The Simpsons Shorts. New reviews on Tuesdays and YouTube videos I upload every Friday. Geeks and Jocks Podcast on Anchor at https://anchor.fm/ryan-sullivan1gaj
Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts
Monday, June 8, 2020
Wednesday, March 21, 2018
Wii Virtual Console Overview Part II
Let's continue on.
One of the first new systems to come along was the Neo-Geo in 2007. Anybody that knows about it knows how expensive it is to get the hardware and the software. The total costs would be the equivalent of buying a house. Still, there was a steady stream of releases going on until 2013. Just over 50 made it to Virtual Console. It has the Metal Slugs, King of Fighters, and whatever else made it to the system back then. It's got a good majority of the library. I would try to look for compilations immediately before figuring out what games to go after. Either way, you want to save yourself from spending hundreds, if not, thousands, on the system.
A year later came the Sega Master System. Like the Turbo, it's not an easy system to find. Unfortunately, it only has 15 titles. It's arcade ports, Sonic the Hedgehog, and Alex Kidd as it's lineup. This system died on the service in less than two years. Still, I wouldn't pass up the opportunity to get some of these games considering the prices. Anybody looking for Sonic for this 8-bit console knows exactly what I am talking about.
The Arcade selection started in 2009. It only got just over 20 games from four companies altogether. I really don't have much to say on it Like the Neo Geo, I would look at compilations first immediately, and then figure out which ones to target. You don't want to miss out on the arcade versions of ones like Golden Axe, Super Hang On, and Ghosts n Goblins.
Virtual Console did have one other system. That was the Commodore 64, which lived and died in 2009 and got delisted in 2013. So what's my assessment on this? The systems to target are the SNES, Turbografx-16, and Neo-Geo. There are some select titles you should try to get from the Genesis, N64, Master System, and Arcade. Make sure you have enough space to download and maybe get an SD card to store your data and games. Each system is varied in price, so make your choice before buying. Happy hunting, and enjoy the last of the Virtual Console.
One of the first new systems to come along was the Neo-Geo in 2007. Anybody that knows about it knows how expensive it is to get the hardware and the software. The total costs would be the equivalent of buying a house. Still, there was a steady stream of releases going on until 2013. Just over 50 made it to Virtual Console. It has the Metal Slugs, King of Fighters, and whatever else made it to the system back then. It's got a good majority of the library. I would try to look for compilations immediately before figuring out what games to go after. Either way, you want to save yourself from spending hundreds, if not, thousands, on the system.
A year later came the Sega Master System. Like the Turbo, it's not an easy system to find. Unfortunately, it only has 15 titles. It's arcade ports, Sonic the Hedgehog, and Alex Kidd as it's lineup. This system died on the service in less than two years. Still, I wouldn't pass up the opportunity to get some of these games considering the prices. Anybody looking for Sonic for this 8-bit console knows exactly what I am talking about.
The Arcade selection started in 2009. It only got just over 20 games from four companies altogether. I really don't have much to say on it Like the Neo Geo, I would look at compilations first immediately, and then figure out which ones to target. You don't want to miss out on the arcade versions of ones like Golden Axe, Super Hang On, and Ghosts n Goblins.
Virtual Console did have one other system. That was the Commodore 64, which lived and died in 2009 and got delisted in 2013. So what's my assessment on this? The systems to target are the SNES, Turbografx-16, and Neo-Geo. There are some select titles you should try to get from the Genesis, N64, Master System, and Arcade. Make sure you have enough space to download and maybe get an SD card to store your data and games. Each system is varied in price, so make your choice before buying. Happy hunting, and enjoy the last of the Virtual Console.
Wii Virtual Console Overview Part 1
The only times I have ever played Virtual Console was on the Wii over a two year period from 2010 through 2012. It was mostly Mario Kart 64 and Mario 64. Not to mention I saw others playing Rondo of Blood and a few other titles from other systems. From the get go, Nintendo had the service at launch with five systems. Three of theirs and two competitors. As time went on, they expanded to a few other systems. Some survived, while others were discontinued very quickly. Before it shuts down the ability to use Wii Points, let's go through the systems and games it had through the North American market.
Let's begin with the Nintendo Entertainment System. It had a steady flow of games from launch up until 2012. This one had quite a bit of support from different companies. Obviously, Nintendo with their vast array of titles. Tecmo put a lot of their releases on Virtual Console like Mighty Bomb Jack. Konami had their heavy hitters in as well as Taito and Jaleco. Capcom surprisingly didn't have many. It was mainly Mega Man. There's a few others like Namco, but overall, it is your last chance to get titles that are cheap to download. You got just over 90 games to choose from.
Super Nintendo Entertainment System had the most varied of the Nintendo systems. Most of the same companies put their heavy hitters on Virtual Console. Capcom really gave it their effort to put Street Fighter, Final Fight, and a few others on. Unfortunately, most of their games were delisted a few years ago, so no chance of getting them cheap. Out of all the systems on the service, it lost quite a bit of games, leaving you with just over 60. Nintendo still put up the effort, though there are some notable omissions. Konami and Tecmo went all out. LucasArts were in with their titles, including the Star Wars games. Overall, there is variety, and you might want to buy the few essentials since some of the cart versions go for an arm and a leg.
Last of the Nintendo systems is the 64. It's disappointing that it only got 21 titles. Nearly all of it is Nintendo games. Still, there's most of the Mario stuff, Zelda, Smash Bros., Pokemon. There's also Bomberman, Ogre Battle, and Sin and Punishment, a Japan only release back then that made it to Virtual Console. The system is a victim of companies going bankrupt which includes quite a bit of games from Acclaim and Midway. I know Konami and Capcom didn't release much for it back in the 90s, but they could have at least tried to put something on the service. Obviously, Rare games can't be put on board since Microsoft owns them. Like the SNES, try to get the few essentials because of high prices for some of the carts.
Sega got into the mix from the start of the system's launch with the Genesis. It's got the second most titles with just over 70. A number of titles are ones you see in compilations. Sonic the Hedgehog, Streets of Rage, Columns. The list goes on. It's mostly a Sega library list, but there are some ones that made it to Virtual Console. Capcom had a few like Street Fighter and Ghouls n Ghosts. Namco put out a couple games. Interesting titles include some Interplay games like Boogerman and Earthworm Jim. A few exclusives outside the US are the Game Freak developed Pulseman and Sega's Monster World IV. What you do with this system for Virtual Console, I don't care. Personally, I would try to go after the ones you don't typically see in compilations. A prime example is M.U.S.H.A. A copy goes for literally hundreds of dollars, so try to get ones that you know will disappear for good.
Last of the launch service systems is the Turbografx-16. It's not an easy system to find in terms of hardware and software. Hudson Soft bought into this and brought a good chunk of the library over. The list is just shy of 60 titles. There's shooters like Galaga 90 and system sellers such as Splatterhouse. Other notables include Falcom's Ys, and Konami's Castlevania: Rondo of Blood. This is a system to target since you don't see them out in the wild. Try to get what you think you will like before you can't add more points.
Part 2 includes the additional systems.
Let's begin with the Nintendo Entertainment System. It had a steady flow of games from launch up until 2012. This one had quite a bit of support from different companies. Obviously, Nintendo with their vast array of titles. Tecmo put a lot of their releases on Virtual Console like Mighty Bomb Jack. Konami had their heavy hitters in as well as Taito and Jaleco. Capcom surprisingly didn't have many. It was mainly Mega Man. There's a few others like Namco, but overall, it is your last chance to get titles that are cheap to download. You got just over 90 games to choose from.
Super Nintendo Entertainment System had the most varied of the Nintendo systems. Most of the same companies put their heavy hitters on Virtual Console. Capcom really gave it their effort to put Street Fighter, Final Fight, and a few others on. Unfortunately, most of their games were delisted a few years ago, so no chance of getting them cheap. Out of all the systems on the service, it lost quite a bit of games, leaving you with just over 60. Nintendo still put up the effort, though there are some notable omissions. Konami and Tecmo went all out. LucasArts were in with their titles, including the Star Wars games. Overall, there is variety, and you might want to buy the few essentials since some of the cart versions go for an arm and a leg.
Last of the Nintendo systems is the 64. It's disappointing that it only got 21 titles. Nearly all of it is Nintendo games. Still, there's most of the Mario stuff, Zelda, Smash Bros., Pokemon. There's also Bomberman, Ogre Battle, and Sin and Punishment, a Japan only release back then that made it to Virtual Console. The system is a victim of companies going bankrupt which includes quite a bit of games from Acclaim and Midway. I know Konami and Capcom didn't release much for it back in the 90s, but they could have at least tried to put something on the service. Obviously, Rare games can't be put on board since Microsoft owns them. Like the SNES, try to get the few essentials because of high prices for some of the carts.
Sega got into the mix from the start of the system's launch with the Genesis. It's got the second most titles with just over 70. A number of titles are ones you see in compilations. Sonic the Hedgehog, Streets of Rage, Columns. The list goes on. It's mostly a Sega library list, but there are some ones that made it to Virtual Console. Capcom had a few like Street Fighter and Ghouls n Ghosts. Namco put out a couple games. Interesting titles include some Interplay games like Boogerman and Earthworm Jim. A few exclusives outside the US are the Game Freak developed Pulseman and Sega's Monster World IV. What you do with this system for Virtual Console, I don't care. Personally, I would try to go after the ones you don't typically see in compilations. A prime example is M.U.S.H.A. A copy goes for literally hundreds of dollars, so try to get ones that you know will disappear for good.
Last of the launch service systems is the Turbografx-16. It's not an easy system to find in terms of hardware and software. Hudson Soft bought into this and brought a good chunk of the library over. The list is just shy of 60 titles. There's shooters like Galaga 90 and system sellers such as Splatterhouse. Other notables include Falcom's Ys, and Konami's Castlevania: Rondo of Blood. This is a system to target since you don't see them out in the wild. Try to get what you think you will like before you can't add more points.
Part 2 includes the additional systems.
Tuesday, December 12, 2017
Investing in Last Generation Consoles
No doubt, the Xbox 360 and PlayStation 3 are about finished. There might still be a couple titles coming out for each of those systems, but when, I don't know. Most stores will try to get whatever remaining stock they have of the older systems software, so with that in mind, let's get into the main discussion. Should you be going after the last generation consoles?
Personally, I would get into it now. There are a lot of titles that you can find for relatively low prices, especially for some of the base games. One of these examples is Grand Theft Auto IV. Not every store will be like this, but I saw it at GameStop for practically nothing. You can find a lot for PS3 and 360 for 20 dollars and under. There are exceptions like Ghostbusters from Atari and even kids games like Toy Story 3. For the most part however, the local stores and some GameStops should be fair enough with these two systems, both hardware and software.
What about Nintendo systems? To be honest, it's hard to discuss this company. The systems they have are the hardest to deal with due to expensive prices. No average person is going to waste 60 dollars on an N64 Mario Kart or a GameCube Smash Bros. Melee. For the Wii, it might be an exception for now. If you're dead set on getting that system, invest now on those games that are coveted. Odds are most of the shovelware and certain ports will stay very low, while something like a Zack and Wiki or Metroid Prime Trilogy will get higher prices. I wish I would recommend getting the system purely on the Virtual Console and its physical library, but with Nintendo shutting down the ability to add Wii Points in March, I can't put it high on the must buy list.
With handhelds, it shouldn't be too bad. The problem is finding all sorts of licensed junk. That is one of my gripes with the Game Boy Advance. It seemed like the later half of its life was littered with just about every Disney, Nickelodeon, and Cartoon Network show getting a game adaptation if it weren't a 16-bit port. The DS still has that problem, but there's still a rich library that you can have. Outside of some Nintendo games, it shouldn't be cost prohibitive. Try finding them at the local used stores. Finding them in the cases is critical.
In regards to the PSP, it's going to be very tough. Despite 70 million in hardware sold, it's library had a tough time finding audiences. Your best bet is seeing if the local used stores have them. Even then, it could be slim pickings with some baseball titles, a Syphon Filter game, and maybe some UMD movies typically seen in a small section. I'm not sure if price will be a huge problem as much as finding any games. You can still download some games, but not on a PSP. More so with a Vita or maybe PS3 if you can find anything or if they are compatible such as PS1 Classics.
Personally, I would get into it now. There are a lot of titles that you can find for relatively low prices, especially for some of the base games. One of these examples is Grand Theft Auto IV. Not every store will be like this, but I saw it at GameStop for practically nothing. You can find a lot for PS3 and 360 for 20 dollars and under. There are exceptions like Ghostbusters from Atari and even kids games like Toy Story 3. For the most part however, the local stores and some GameStops should be fair enough with these two systems, both hardware and software.
What about Nintendo systems? To be honest, it's hard to discuss this company. The systems they have are the hardest to deal with due to expensive prices. No average person is going to waste 60 dollars on an N64 Mario Kart or a GameCube Smash Bros. Melee. For the Wii, it might be an exception for now. If you're dead set on getting that system, invest now on those games that are coveted. Odds are most of the shovelware and certain ports will stay very low, while something like a Zack and Wiki or Metroid Prime Trilogy will get higher prices. I wish I would recommend getting the system purely on the Virtual Console and its physical library, but with Nintendo shutting down the ability to add Wii Points in March, I can't put it high on the must buy list.
With handhelds, it shouldn't be too bad. The problem is finding all sorts of licensed junk. That is one of my gripes with the Game Boy Advance. It seemed like the later half of its life was littered with just about every Disney, Nickelodeon, and Cartoon Network show getting a game adaptation if it weren't a 16-bit port. The DS still has that problem, but there's still a rich library that you can have. Outside of some Nintendo games, it shouldn't be cost prohibitive. Try finding them at the local used stores. Finding them in the cases is critical.
In regards to the PSP, it's going to be very tough. Despite 70 million in hardware sold, it's library had a tough time finding audiences. Your best bet is seeing if the local used stores have them. Even then, it could be slim pickings with some baseball titles, a Syphon Filter game, and maybe some UMD movies typically seen in a small section. I'm not sure if price will be a huge problem as much as finding any games. You can still download some games, but not on a PSP. More so with a Vita or maybe PS3 if you can find anything or if they are compatible such as PS1 Classics.
Wednesday, October 25, 2017
Wii Shop Shutting Down
For the last generation of gaming, it saw the rise of services of games digitally. From originals to classics, all three competitors and the computer market are all going for the slice of that pie. Nintendo had its Wii Shop Channel just as the Wii launched. With an announcement in September, it will be gone after January 2019 as they are intending to shut it down.
So what is going to disappear? Well, everything. Virtual Console is going to take a huge hit and probably anger quite a few. When it first started it had NES, SNES, N64, Sega Genesis, and Turbografx-16. Eventually, they added Sega Master System, Neo Geo, and Commodore 64 with Commodore shutting down back in 2013. The amount of titles are staggering, especially considering how small the Turbo and Neo Geo libraries were when they were around in the 90s. Some of these titles go for quite a bit of money, so this alternative to getting the expensive stuff is not going to sit well with some.
WiiWare will also disappear as well. These were titles that were made from indies or big name companies. It didn't have a huge library, but it was getting a decent stream of titles from 2008 through early 2013. I'm not sure how attached people are with this compared to Virtual Console, but it will not please some. There are a few other features I can't think of at the moment, but overall, it's all going to be gone.
What does mean at all? It means that you're never going to see some of these games ever again for WiiWare. I doubt people will go out and go after systems like the Turbografx and Master System to get titles. Whether the WiiWare stuff gets emulated, I don't know. It will be a while for its generation to get emulation going, but it needs a lot of time and patience. PlayStation 3 and Xbox 360 are going to go through this as well, but they will last longer due to people still playing on these systems. Maybe they will shut down in the 2020s. Online is still being used on stuff like the Call of Duty's, GTA V and a couple other titles that still have servers going.
It's a surprise but not one at the same time. Nintendo gave it a good life. Points will not be allowed after late March of 2018, followed by the January 2019 shutdown. With all the other stuff they shut down, it was to be expected. An era will truly end in more than a year.
So what is going to disappear? Well, everything. Virtual Console is going to take a huge hit and probably anger quite a few. When it first started it had NES, SNES, N64, Sega Genesis, and Turbografx-16. Eventually, they added Sega Master System, Neo Geo, and Commodore 64 with Commodore shutting down back in 2013. The amount of titles are staggering, especially considering how small the Turbo and Neo Geo libraries were when they were around in the 90s. Some of these titles go for quite a bit of money, so this alternative to getting the expensive stuff is not going to sit well with some.
WiiWare will also disappear as well. These were titles that were made from indies or big name companies. It didn't have a huge library, but it was getting a decent stream of titles from 2008 through early 2013. I'm not sure how attached people are with this compared to Virtual Console, but it will not please some. There are a few other features I can't think of at the moment, but overall, it's all going to be gone.
What does mean at all? It means that you're never going to see some of these games ever again for WiiWare. I doubt people will go out and go after systems like the Turbografx and Master System to get titles. Whether the WiiWare stuff gets emulated, I don't know. It will be a while for its generation to get emulation going, but it needs a lot of time and patience. PlayStation 3 and Xbox 360 are going to go through this as well, but they will last longer due to people still playing on these systems. Maybe they will shut down in the 2020s. Online is still being used on stuff like the Call of Duty's, GTA V and a couple other titles that still have servers going.
It's a surprise but not one at the same time. Nintendo gave it a good life. Points will not be allowed after late March of 2018, followed by the January 2019 shutdown. With all the other stuff they shut down, it was to be expected. An era will truly end in more than a year.
Wednesday, February 22, 2017
Nintendo Switch: Last Hurrah or a Comeback?
I really do question what Nintendo thinks in their offices in Japan. For over 20 years, they have lost a lot of their home console audience due to bad decisions such as the Nintendo 64 using cartridges and a number of things from the GameCube. They rebounded a bit with the Wii, but stumbled heading out of it and failing miserably with the Wii U. Their handhelds, however, have been a consistent seller, even without much competition and the their biggest threat being the PlayStation Portable. All things considered, Nintendo is putting their eggs in one basket to bring in a unique way to play games. Coming March third is the Switch.
What Nintendo is trying to do is to combine the experience of playing on the go like people would with a 3DS, but also have the experience of playing it at home like any of their home consoles since 1983. Their aim is to focus on one system and one system only. The hope is for their to be no multiple versions of the same game like what happened to Super Smash Bros.. They seem to get the grasp somewhat on what needs to be done in order to succeed.
Regarding the Wii U, it was a big failure due to a lack of marketing, the name, pricing, and a bulky gamepad which contributed to the price, just to name a few of its mishaps. Nintendo seems like they understood the problems that plagued their predecessor and are trying to fix any damaged caused by it. I find the price to be a little high, but not a dealbreaker. Three hundred dollars is manageable. The controllers, named Joy-Con, looks to be something that will not add to the price. However, getting a set of two and a Pro Controller altogether is going to cost over a hundred dollars, which will hurt a little bit if you instantly want four player action.
You can't have a launch without having games. The lineup when Switch debuts is very small. Of course, the big one will be The Legend of Zelda: Breath of the Wild. It has been in development for a very long time and will also come out on the Wii U. Nintendo launched the Wii with Twilight Princess and it served as a strong launch game in 2006, so hopefully for the big N, they didn't anger a lot of their fanbase. That being said, the rest of their lineup as of now won't have as much of an impact like Zelda, but there is stuff that will keep some owners occupied. The next biggest franchises are Just Dance, which was still being made on the original Wii along with the newer consoles, and Skylanders, the toy based game that has been a seller since 2011. Other notable games include 1-2-Switch, Super Bomberman R, and I am Setsuna.
For the rest of 2017, Nintendo seems to understand to space the game releases over this first year to keep people interested in the Switch. Mario Kart 8 Deluxe comes out in April, but they hope its enough until Splatoon 2 releases in the summer. Then there is the Christmas season, which is when Super Mario Odyssey hits shelves. If Nintendo plays their cards right and advertises the system and the games, this could make people buy a lot of product and somewhat compete with the PlayStation 4 and Xbox One.
A big problem with Nintendo is getting third party support. For now, it looks okay. A lot of companies are looking to test the waters with a game or two. Getting past the launch titles, some of the notables include Skyrim, Dragon Ball Z, and Sonic Mania. A lot of companies have been confirmed into making games for the Switch. It's just a matter of wondering if they come out and when. The first year of support for the Wii U had quite a bit of third parties, but by the end of 2013, it dwindled down very fast. Nintendo really needs to keep these companies and still give them a big reason to put their heavy hitters on their system.
One of the things that Nintendo has lagged at was online. The way they have been, they are trying to make up for lost time ever since they underestimated online back in the GameCube days. Now, they are going the Sony and Microsoft route of charging instead of it being free. Cost wise, it could potentially be around 17 to 26 dollars going by what the yen costs are going to be, but it will start the charging in the fall. That's not a bad price if that is what it's going to be throughout the world. Their online chat, on the other hand, requires a smartphone app, which is one of my issues regarding Nintendo. It seems like they move a step forward and then move two steps back. Without much information, it's hard to know if it's possible to do chat without a phone.
Then there is the free game with online. Nintendo hasn't really explained the reasoning, but similar to the Xbox systems, you get a game if you are using the paid online. Unfortunately, it's an NES or SNES game that is free for a month. I don't know if you can keep the game or you have to pay for it after a month, but if it's the latter, this could potentially fall flat on its face. I get that there is a wealth of games from the 80s and 90s that are loved, but it would have made more sense to look at the GameCube or Wii. Maybe even the Nintendo 64, but the way it is being done, this pales in comparison to what Microsoft does.
A big thing with the Switch is that it is a cartridge format. It should be obvious if anyone has played a 3DS or DS what the cart is going to look like. There's not much else Nintendo could have done. The memory size is still abysmal. Thirty two gigabytes is still not enough, and some will be forced to buy SD cards, especially if you are going digital. There is no backwards compatibility, which I don't see as a dealbreaker. It would be a nice option, but it won't be the end of the world.
My assessment on it before it launches is this. There is enough positives that will help the system sell. Nintendo is playing it smart with their releases. The big question will be how they market it and how often they will promote it. If it does well, they have to carry that momentum and give people more old and new franchises, provide some price cuts and put improvement into their online and show that they can still be a competitive company with a huge comeback. If it fails, who knows what will come next for Nintendo.
So overall, I would have a little optimism regarding the Switch, but I wouldn't be too scared of it once its library starts to pick up during the year. I somewhat expect this to do better than the GameCube and Wii U if things go well for it. Hopefully, Nintendo knows what works and what doesn't. There's a lot riding on what could be the last hurrah if things don't translate to success.
What Nintendo is trying to do is to combine the experience of playing on the go like people would with a 3DS, but also have the experience of playing it at home like any of their home consoles since 1983. Their aim is to focus on one system and one system only. The hope is for their to be no multiple versions of the same game like what happened to Super Smash Bros.. They seem to get the grasp somewhat on what needs to be done in order to succeed.
Regarding the Wii U, it was a big failure due to a lack of marketing, the name, pricing, and a bulky gamepad which contributed to the price, just to name a few of its mishaps. Nintendo seems like they understood the problems that plagued their predecessor and are trying to fix any damaged caused by it. I find the price to be a little high, but not a dealbreaker. Three hundred dollars is manageable. The controllers, named Joy-Con, looks to be something that will not add to the price. However, getting a set of two and a Pro Controller altogether is going to cost over a hundred dollars, which will hurt a little bit if you instantly want four player action.
You can't have a launch without having games. The lineup when Switch debuts is very small. Of course, the big one will be The Legend of Zelda: Breath of the Wild. It has been in development for a very long time and will also come out on the Wii U. Nintendo launched the Wii with Twilight Princess and it served as a strong launch game in 2006, so hopefully for the big N, they didn't anger a lot of their fanbase. That being said, the rest of their lineup as of now won't have as much of an impact like Zelda, but there is stuff that will keep some owners occupied. The next biggest franchises are Just Dance, which was still being made on the original Wii along with the newer consoles, and Skylanders, the toy based game that has been a seller since 2011. Other notable games include 1-2-Switch, Super Bomberman R, and I am Setsuna.
For the rest of 2017, Nintendo seems to understand to space the game releases over this first year to keep people interested in the Switch. Mario Kart 8 Deluxe comes out in April, but they hope its enough until Splatoon 2 releases in the summer. Then there is the Christmas season, which is when Super Mario Odyssey hits shelves. If Nintendo plays their cards right and advertises the system and the games, this could make people buy a lot of product and somewhat compete with the PlayStation 4 and Xbox One.
A big problem with Nintendo is getting third party support. For now, it looks okay. A lot of companies are looking to test the waters with a game or two. Getting past the launch titles, some of the notables include Skyrim, Dragon Ball Z, and Sonic Mania. A lot of companies have been confirmed into making games for the Switch. It's just a matter of wondering if they come out and when. The first year of support for the Wii U had quite a bit of third parties, but by the end of 2013, it dwindled down very fast. Nintendo really needs to keep these companies and still give them a big reason to put their heavy hitters on their system.
One of the things that Nintendo has lagged at was online. The way they have been, they are trying to make up for lost time ever since they underestimated online back in the GameCube days. Now, they are going the Sony and Microsoft route of charging instead of it being free. Cost wise, it could potentially be around 17 to 26 dollars going by what the yen costs are going to be, but it will start the charging in the fall. That's not a bad price if that is what it's going to be throughout the world. Their online chat, on the other hand, requires a smartphone app, which is one of my issues regarding Nintendo. It seems like they move a step forward and then move two steps back. Without much information, it's hard to know if it's possible to do chat without a phone.
Then there is the free game with online. Nintendo hasn't really explained the reasoning, but similar to the Xbox systems, you get a game if you are using the paid online. Unfortunately, it's an NES or SNES game that is free for a month. I don't know if you can keep the game or you have to pay for it after a month, but if it's the latter, this could potentially fall flat on its face. I get that there is a wealth of games from the 80s and 90s that are loved, but it would have made more sense to look at the GameCube or Wii. Maybe even the Nintendo 64, but the way it is being done, this pales in comparison to what Microsoft does.
A big thing with the Switch is that it is a cartridge format. It should be obvious if anyone has played a 3DS or DS what the cart is going to look like. There's not much else Nintendo could have done. The memory size is still abysmal. Thirty two gigabytes is still not enough, and some will be forced to buy SD cards, especially if you are going digital. There is no backwards compatibility, which I don't see as a dealbreaker. It would be a nice option, but it won't be the end of the world.
My assessment on it before it launches is this. There is enough positives that will help the system sell. Nintendo is playing it smart with their releases. The big question will be how they market it and how often they will promote it. If it does well, they have to carry that momentum and give people more old and new franchises, provide some price cuts and put improvement into their online and show that they can still be a competitive company with a huge comeback. If it fails, who knows what will come next for Nintendo.
So overall, I would have a little optimism regarding the Switch, but I wouldn't be too scared of it once its library starts to pick up during the year. I somewhat expect this to do better than the GameCube and Wii U if things go well for it. Hopefully, Nintendo knows what works and what doesn't. There's a lot riding on what could be the last hurrah if things don't translate to success.
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Geeks and Jocks: Bonus Episode 7
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