Showing posts with label commander keen. Show all posts
Showing posts with label commander keen. Show all posts

Monday, December 14, 2020

Commander Keen at 30: Id's Debut

If you want a pioneer of computer gaming, Id Software has to be up there. Before the first person shooters after another that revolutionized a lot of things, they imitated Super Mario. Their first games were Commander Keen. The original trilogy, Invasion of the Vorticons, made its first episode debut back on December 14, 1990. It was a basic platformer. Completing objectives depending on the title. Fighting bosses. Death defying jumps. Standard fare.

You have to understand where computers were in 1990. The biggest games were point and click games and a couple other genre. They didn't have what was seen on the NES and Sega Master System for years. And the Sega Genesis and Turbografx-16 were beginning their runs. A lot of it comes down John Carmack mostly and Tom Hall. It started with recreating Super Mario Bros. 3, then the hot new title on the market. A sample size, but they got it to scroll. Nintendo liked what they saw, but declined to want a computer port.

Stuff like that is why Nintendo has been in bad situations for the last 25 years or so. Because Apogee became Id's publisher for a couple years and Keen was a huge hit. Part of it was the engine. That's why Duke Nukem came into fruition and several other titles. Developers and publishers could learn a thing or two and craft their work. Apogee had their own range of side scrollers. Epic Games had the Jazz Jackrabbit games. Of course, it allowed Id to look at how to make computers look cool and attractive to buy. Especially when they bigger than ever with Wolfenstein 3D in 1992 and Doom in 93.

I don't have any big memories of playing any of the episodes as a kid like I do with Wolfenstein and Doom. The only thing I remember was at some point in the mid to late 90s one of my family members playing a shareware version of Vorticons and doing okay. Back when floppy disks were prevalent. Shareware was actually not a bad idea before CD's became the norm. If you were impressed by the first episode, you could buy the rest the of the trilogy or set if you wanted.

It may not get the love now these days, but Commander Keen should be saluted for making Id a recognized company and for getting PC's to do much more than a couple genres.

Sunday, April 30, 2017

Catacomb 3D: Id's 2nd 3D try

With Hovertank, Id Software knew that things could get better if you keep working at your projects and get better with the technology. The capabilities was there. It was just a matter of fine tuning it to where you can outline a future project and do so much more and convince people to get computers. Catacomb 3D takes the first person approach, but in human format where you only see your hand on screen. This isn't a review. Maybe down the road, I will give a detailed one, but these are quick thoughts.

As I said in the Hovertank review, (http://sullivanentertainment.blogspot.com/2017/04/hovertank-dos-review.html) John Carmack was a genius with engines. Whatever he did with Catacomb 3D, there was decent improvements. It's the little details like the walls actually having textures and not being random colored walls. Enemies looked a bit more detailed and the hand sprite is not bad.

The way the game plays, it's like a lot of Id games. Part of it is like Wolfenstein 3D, Doom, and though published by them, Heretic. You have ways to heal yourself, use special weapons. There are lots of secrets with enemies. Like the Commander Keen games before this, you're hunting for keys. It feels like a big blueprint for how to be successful and be one of the most recognized companies in the world. Everything feels set up so that when Id did make Wolfenstein, they knew what worked and what didn't.

On May 5th, a review of Wolfenstein will be uploaded to this blog to commemorate 25 years of its original release in 1992. Hope to see you then. Do check out Catacomb 3D.

Geeks and Jocks: Bonus Episode 7

 Bonus episode https://podcasters.spotify.com/pod/show/ryan-sullivan1gaj/episodes/Bonus-Episode-7-e27h1a2