Monday, June 24, 2019

Hyperkin 64: Could It?

I've had this soak into my head the possibility of this system. Obviously the other Hyperkin products were for other cartridge based systems. It seems very logical to go the Nintendo 64 route and probably be one of the very last projects to tackle. But I do think there will be problems. It ties into the whole fifth generation of gaming.

Outside of PlayStation, that generation has its struggles with emulation. No one dabbles with the 3DO and Atari Jaguar due to a lack of interest. The Saturn has had many leaps. Still some struggles because of the complicated hardware, but the progress has been large in improvement the last 10 to 15 years. The last time I was into N64 emulation was about four years ago around this time. And personally, it had progress but still a lot of problems.

A lot of it is either big frame rate issues or it's a graphical glitchfest. I know sports games aren't coveted by hardcore gamers, but a lot of them suffer from one of the two. It's a shame that they don't get the same treatment like a Goldeneye or Mario 64. Speaking of which, some of the big name titles like Banjo-Kazooie struggle. That being said, it depends on the computer/laptop you're using, the emulator for the 64, and specific plugins for said emulator. Some games work a certain method. Others, a different one. A lot of people don't realize that the 64, like the Saturn, has a bit of complicated hardware, too. But the progress in emulating is a bit behind the Saturn.

Regarding the Hyperkin 64, I'm not sure this thing will do well whenever it comes out. There's a lot of bugs that need fixing for the games, and I can't see this being coveted by gamers. A lot of patches will be needed to keep customers happy.

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Geeks and Jocks: Bonus Episode 7

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