Showing posts with label telltale games. Show all posts
Showing posts with label telltale games. Show all posts

Tuesday, October 27, 2020

The Walking Dead: The Final Season Review (PS4)

If you were to look at the direction it was going. you would think The Walking Dead: The Final Season would be more of a cinematic experience when it first debuted in 2018. Some parts are, but you would be wrong. It tries to stand out a bit and be similar to the first game, bringing back some point and click elements. It does what I would say a satisfying finale for this series of games, though I question how much the original vision was used. This is Telltale's final game and Skybound took over when they shut down.

Final Season takes you back to Clementine, now an older teenager. She is in charge of a boy, AJ. They have survived the last few years and find themselves at a school consisting of kids. Trouble brews for them and they must show their worth and help them protect their area from an armed group of people. It pulls a few surprises and has a small Life is Strange vibe to it. Undercooked at first, but the story grows on you once you reach the second half of it.

The game does have its cinematic flavor with the time limits in choices and quick time events. However, it tries to bring back elements from the first game with the point and click aspect. Clem can interact, run, and speak to others in terms of controls. Decisions, as always, will never be unanimous. With a kid in tow, you also shape how AJ will be in the near future and help his growth in surviving or degrade it. Combat comes in a couple different forms such as shooting arrows to go with your melee and firearm tactics.

Graphically, the game is fantastic. Very gritty comic book like, continuing with the series approach. Better emphasis on color usage and lighting. You didn't see this with the other titles. With the audio, the voice overs are well done. Sound effects are fantastic. The music still continues to have that emphasis of peaceful/tense when things are calm and frantic with the action. It's a first for The Walking Dead to have some songs in it. Kind of similar to Life is Strange, but not as sappy nor the driving point of it. Strong altogether, though how you feel about songs is up to you.

There is a collectible part throughout the four episodes. Stuff that you're not forced to get, but adds a tiny bit of replayability. No major loading issues. Same options as before. The decisions feel like they hold a lot more weight than before. My final complaints are the usual nitpicks such as the quick time events and time limits on choices. For this one, the story and songs, but will depend on how you feel  about those two aspects. Still, it's worth getting The Walking Dead: The Final Season. It bows out with a strong finale.

Score: 8 out of 10

Tuesday, October 13, 2020

The Walking Dead Telltale Season Two Review (PS4)

You have a hit, you should expect a sequel. The Walking Dead got its second season throughout 2013 and 14 and continued to do what the first one did. A continuation of the story is here. Some better graphics. Audio and gameplay that continued to provide what was needed. It finds its own ways to stand out without trying to repeat itself.

This time, it's not an adult you play as. You are Clementine, the seven year old from the first season. A few years older now in this one, she wants to find a place that she would call home in Wellington. However, it's not how things go plan in this apocalyptic world. With a group of survivors, she has to make those decisions that affect how the group does and if any of them live. They don't mess around with the plot and the writers don't care it's a little girl. That's what makes it intense and you want to hope for a good outcome, but with twists all around.

While there are some puzzle elements, Season Two is more linear. You get more a cinematic flavor to it. The decision making is back as is the dreaded time limit that was used for those decisions. There is some exploration, but not as much. Clem controls just like Lee Everett. Running, interacting, performing her share of tasks. There is a lot of quick time events and the style it is executed in is what would later be used in future Telltale games moving forward at the time.

It's not a huge leap in graphics, but you can see some of the improvements. Better use of the comic book style and still having that gritty style in it. Improved character modeling, but not too much. Some parts might make you a little queasy. The audio direction still creates those moments when things are cool or prepping for action. Add in another strong effort in the voice acting and it will feel like a full fledged production.

Load times are better. Maybe because it's on a newer system, I'm not sure. The difficulty is a little more easier. The only negative parts I have are the decision time limit and a couple spots where the quick time events weren't responsive. Season Two of The Walking Dead is another must buy. It doesn't stray from its ideals, but keeps it unique enough.

Score: 9 out of 10

Tuesday, October 6, 2020

The Walking Dead Telltale Season One Review (PS3)

Let me preface this by saying I don't care for the television show of the same name. Anyway, The Walking Dead games is something only in the last couple of years I've enjoyed. My first experience was back in 2016 on the Xbox 360 with a demo and have since played it on PlayStation 3 version. It's a fantastic game that showcased what Telltale was great at, but also caused them to die.

The focus is on criminal Lee Everett. On his way to jail, it's the day of the zombie outbreak. Things spiral out of control. He manages to free himself and looking for help, meets seven year old Clementine in an empty neighborhood. With the two, they find themselves in situations where they have to survive on their own and with other survivors who have their own dilemmas. The bond between them brings a lot of emotion to it and you feel for specific characters.

A lot of the gameplay is based on choices. Older games from Telltale were more in tone with classic point and click games. There is some of the element in it, but the focus is more on a story and cinematic experience. It's choices include minor and major changes depending on the characters and situations. The choices are through a time limit, which is something I've never been huge on from the developer. A lot of their titles after that used this method.

The graphics are more of a comic book look, which is fitting. A little gritty with good animation. A step above some of the older games that Telltale made. Nothing that screams next generation, but its fine. The audio direction was well done. Music that creates tension and the action that occurs against the zombies and humans. Calm times before things get bad. Strong voice acting rounds out that facet of the game.

The controls work well with Lee. He interacts with objects and the conversations with other people. When needed, there is some quick time events, but they are not too common. There are a few puzzles here and there. It's designed to be linear with point A to point B moments. Not much exploration. But there is a mix of retaining some of the old elements and interjecting it with the new approaches. It is a bit easy and what you experience is up to you. Load times will be the main concern on a system like the PS3 and Xbox 360. 

The first season of The Walking Dead game is a must have for any system. Getting it right the first game is a necessary step to build a set of games.

Score: 9 out of 10

Thursday, September 27, 2018

TellTale Games Tells No More Tales

In 2004, several members of LucasArts formed TellTale games. The focus was on a style the former was well known for: point and click adventure games.  With some hits here and there, their recognition went through the roof with acquiring licenses from Universal to do games based on Back to the Future and Jurassic Park. Since then in 2010, they have done a lot of games based on big properties, with The Walking Dead being their most popular.

In the last week, TellTale has laid off nearly all of their employees, leaving them with only 25 now. More than likely, the odds are they are finished and are preparing to close. This comes as they are almost finished with their last Walking Dead game with only a few episodes left. It paints a different picture of the company, with criticism stemmed on their game engine, the games being buggy, and no severance for their employees who wasted long hours for nothing.

TellTale had said poor sales between The Walking Dead and Minecraft hurt them. I think that's an excuse. Personally, I think it's mismanagement and the costs associated with getting some of those properties. There's a lot more many don't know including myself what other problems they might have had. Add in potentially a lawsuit from employees for violating labor laws, and the mess that has been around for who knows how long is going to get messier. Definitely, a lot of their games after Walking Dead became mostly reskinned ideas and gameplay mechanics, but I think there was at least enough to differentiate.

Either way, TellTale killed themselves. Poor management and outdated tech hurt them and the point and click adventure genre may go extinct unless other companies step in like Square Enix is doing with those Life is Strange games.

Geeks and Jocks: Bonus Episode 7

 Bonus episode https://podcasters.spotify.com/pod/show/ryan-sullivan1gaj/episodes/Bonus-Episode-7-e27h1a2