Tuesday, September 25, 2018

.Wolfenstein: The Old Blood Review

WARNING: To anyone that is reading this in Germany, this might be censored.

What was originally going to be an expansion DLC to The New Order, Wolfenstein: The Old Blood got built up as a stand alone game. It's result in May of 2015 was one that had a bit of praise. Once again with MachineGames developing, it's more of the same single player action. It's still good, but not as strong as its predecessor.

Set before The New Order, Old Blood is set in early 1946. The Allies are losing the war and Helga Von Schabbs has a folder containing the location of General Wilhelm Strasse at Castle Wolfenstein. B.J. Blazkowicz and Agent One must get it to plan an assault and stop the war from getting worse. More or less, it's their own version of Return to Castle Wolfenstein, but with their own timeline. Things don't go as planned and B.J. must survive to get the Allies a much needed victory. Obviously, it doesn't come close to what the previous game did, but not every game needs a story. Still, there is some development and a decent cast of characters that B.J. surrounds himself around.

Nothing changed in terms of gameplay. It's still that same love letter to the 90s and 2000s. Just like before, there is exploration and a number of secrets similar to Wolfenstein 3D and Doom. It also retains the one man army and objective based ideas of Goldeneye and Medal of Honor along with some new school ideas from Wolfenstein 2009 and Bioshock. There are eight levels, but very expansive and complex as you go through parts of Germany. The focus on single player is still MachineGames' bread and butter, so no multiplayer.

I didn't notice much of a change in the graphics, but it's still nice for an early release. It's more the little details and with the focus on newer hardware and no older tech (was not on PS3 and 360), you can notice finer details on the characters and areas. Just some of the outdoor areas are breathtaking and nice to get a look at. The audio is more or less the same. It's music is part orchestra and part rock depending on your scenarios.  Voice acting is top notch and the accents are very real. Doesn't seem fake. Both facets are still given a lot of care.

Like New Order, Old Blood doesn't have a huge variety of weapons, but each one has its use. It's more old school like Medal of Honor as you don't have any laser type weaponry. Dual wielding is still a part of the fun. The knife still has its use along with the grenades. Unlike most games, it has a good balance between stealth and action, and they give you an equal amount of both aspects. The focus there is bigger. As before, there perks to what you can do during the game, as well as trophy and achievement support.

Brought back is the health system where there are plenty of health pickups, regeneration, and armor. Overcharge returns, but unfortunately, there is no small upgrades. They offer one upgrade perk, but that's it. As with the series, an emphasis on treasure is present. The same can be said with concept art and letters. No enigma stuff, but there are challenges to get medals, adding to a bit of replay value. More or less, the level design has the same ideas. It's linear, but there is a bit of freedom to explore in the areas combined with having strategies for different kinds of Nazis.

There wasn't a huge spike in difficulty, but it had a few more cheap moments compared to New Order. Outside of the story, (which that can be forgiven) the only major complaints I have is trying to fight off a handful of enemies at once and their constant throwing of grenades. The armor still has some problems, but it's not as bad. Anyway, this is still a fun game. Old Blood may not be like The New Order, but it still has some good satisfaction in gameplay and still retaining what made the Wolfenstein games excellent.

Score: 7 out of 10

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